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opt
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golang
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1.22.0
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src
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runtime
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testdata
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testprog
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..
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abort.go
(449 B)
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badtraceback.go
(1.18 KB)
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checkptr.go
(2.42 KB)
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crash.go
(2.47 KB)
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crashdump.go
(917 B)
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deadlock.go
(6.5 KB)
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framepointer.go
(839 B)
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framepointer_amd64.s
(248 B)
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framepointer_arm64.s
(249 B)
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gc.go
(12.08 KB)
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lockosthread.go
(6.54 KB)
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main.go
(651 B)
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map.go
(1.26 KB)
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memprof.go
(869 B)
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misc.go
(306 B)
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numcpu_freebsd.go
(3.38 KB)
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panicprint.go
(2.22 KB)
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panicrace.go
(414 B)
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preempt.go
(1.61 KB)
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segv.go
(479 B)
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segv_linux.go
(517 B)
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signal.go
(861 B)
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sleep.go
(378 B)
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stringconcat.go
(443 B)
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syscall_windows.go
(1.5 KB)
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syscalls.go
(256 B)
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syscalls_linux.go
(1.23 KB)
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syscalls_none.go
(455 B)
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timeprof.go
(813 B)
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traceback_ancestors.go
(2.07 KB)
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unsafe.go
(195 B)
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vdso.go
(1005 B)
Editing: signal.go
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build !windows && !plan9 // +build !windows,!plan9 package main import ( "syscall" "time" ) func init() { register("SignalExitStatus", SignalExitStatus) } func SignalExitStatus() { syscall.Kill(syscall.Getpid(), syscall.SIGTERM) // Should die immediately, but we've seen flakiness on various // systems (see issue 14063). It's possible that the signal is // being delivered to a different thread and we are returning // and exiting before that thread runs again. Give the program // a little while to die to make sure we pick up the signal // before we return and exit the program. The time here // shouldn't matter--we'll never really sleep this long. time.Sleep(time.Second) }
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