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ssa
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..
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README.md
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TODO
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addressingmodes.go
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bench_test.go
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biasedsparsemap.go
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block.go
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branchelim.go
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branchelim_test.go
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cache.go
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check.go
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checkbce.go
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compile.go
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config.go
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copyelim.go
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copyelim_test.go
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critical.go
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cse.go
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cse_test.go
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deadcode.go
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deadcode_test.go
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deadstore.go
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deadstore_test.go
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debug.go
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debug_lines_test.go
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debug_test.go
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decompose.go
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dom.go
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dom_test.go
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expand_calls.go
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export_test.go
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flagalloc.go
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flags_amd64_test.s
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flags_arm64_test.s
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flags_test.go
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func.go
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func_test.go
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fuse.go
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fuse_branchredirect.go
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fuse_comparisons.go
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fuse_test.go
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gen
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html.go
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id.go
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layout.go
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lca.go
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lca_test.go
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likelyadjust.go
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location.go
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loopbce.go
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loopreschedchecks.go
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looprotate.go
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lower.go
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magic.go
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magic_test.go
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nilcheck.go
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nilcheck_test.go
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numberlines.go
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op.go
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opGen.go
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opt.go
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passbm_test.go
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phielim.go
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phiopt.go
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poset.go
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poset_test.go
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print.go
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prove.go
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regalloc.go
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regalloc_test.go
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rewrite.go
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rewrite386.go
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rewrite386splitload.go
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rewriteAMD64.go
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rewriteAMD64splitload.go
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rewriteARM.go
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rewriteARM64.go
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rewriteCond_test.go
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rewriteLOONG64.go
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rewriteMIPS.go
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rewriteMIPS64.go
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rewritePPC64.go
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rewriteRISCV64.go
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rewriteS390X.go
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rewriteWasm.go
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rewrite_test.go
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rewritedec.go
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rewritedec64.go
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rewritegeneric.go
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schedule.go
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schedule_test.go
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shift_test.go
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shortcircuit.go
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shortcircuit_test.go
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sizeof_test.go
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softfloat.go
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sparsemap.go
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sparseset.go
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sparsetree.go
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stackalloc.go
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stackframe.go
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stmtlines_test.go
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testdata
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tighten.go
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trim.go
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tuple.go
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value.go
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writebarrier.go
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writebarrier_test.go
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xposmap.go
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zcse.go
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zeroextension_test.go
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Editing: regalloc_test.go
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "cmd/compile/internal/types" "cmd/internal/src" "testing" ) func TestLiveControlOps(t *testing.T) { c := testConfig(t) f := c.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("x", OpAMD64MOVLconst, c.config.Types.Int8, 1, nil), Valu("y", OpAMD64MOVLconst, c.config.Types.Int8, 2, nil), Valu("a", OpAMD64TESTB, types.TypeFlags, 0, nil, "x", "y"), Valu("b", OpAMD64TESTB, types.TypeFlags, 0, nil, "y", "x"), Eq("a", "if", "exit"), ), Bloc("if", Eq("b", "plain", "exit"), ), Bloc("plain", Goto("exit"), ), Bloc("exit", Exit("mem"), ), ) flagalloc(f.f) regalloc(f.f) checkFunc(f.f) } // Test to make sure G register is never reloaded from spill (spill of G is okay) // See #25504 func TestNoGetgLoadReg(t *testing.T) { /* Original: func fff3(i int) *g { gee := getg() if i == 0 { fff() } return gee // here } */ c := testConfigARM64(t) f := c.Fun("b1", Bloc("b1", Valu("v1", OpInitMem, types.TypeMem, 0, nil), Valu("v6", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)), Valu("v8", OpGetG, c.config.Types.Int64.PtrTo(), 0, nil, "v1"), Valu("v11", OpARM64CMPconst, types.TypeFlags, 0, nil, "v6"), Eq("v11", "b2", "b4"), ), Bloc("b4", Goto("b3"), ), Bloc("b3", Valu("v14", OpPhi, types.TypeMem, 0, nil, "v1", "v12"), Valu("sb", OpSB, c.config.Types.Uintptr, 0, nil), Valu("v16", OpARM64MOVDstore, types.TypeMem, 0, nil, "v8", "sb", "v14"), Exit("v16"), ), Bloc("b2", Valu("v12", OpARM64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "v1"), Goto("b3"), ), ) regalloc(f.f) checkFunc(f.f) // Double-check that we never restore to the G register. Regalloc should catch it, but check again anyway. r := f.f.RegAlloc for _, b := range f.blocks { for _, v := range b.Values { if v.Op == OpLoadReg && r[v.ID].String() == "g" { t.Errorf("Saw OpLoadReg targeting g register: %s", v.LongString()) } } } } // Test to make sure we don't push spills into loops. // See issue #19595. func TestSpillWithLoop(t *testing.T) { c := testConfig(t) f := c.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("ptr", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)), Valu("cond", OpArg, c.config.Types.Bool, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Bool)), Valu("ld", OpAMD64MOVQload, c.config.Types.Int64, 0, nil, "ptr", "mem"), // this value needs a spill Goto("loop"), ), Bloc("loop", Valu("memphi", OpPhi, types.TypeMem, 0, nil, "mem", "call"), Valu("call", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "memphi"), Valu("test", OpAMD64CMPBconst, types.TypeFlags, 0, nil, "cond"), Eq("test", "next", "exit"), ), Bloc("next", Goto("loop"), ), Bloc("exit", Valu("store", OpAMD64MOVQstore, types.TypeMem, 0, nil, "ptr", "ld", "call"), Exit("store"), ), ) regalloc(f.f) checkFunc(f.f) for _, v := range f.blocks["loop"].Values { if v.Op == OpStoreReg { t.Errorf("spill inside loop %s", v.LongString()) } } } func TestSpillMove1(t *testing.T) { c := testConfig(t) f := c.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)), Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())), Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"), Goto("loop1"), ), Bloc("loop1", Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"), Eq("a", "loop2", "exit1"), ), Bloc("loop2", Eq("a", "loop1", "exit2"), ), Bloc("exit1", // store before call, y is available in a register Valu("mem2", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem"), Valu("mem3", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem2"), Exit("mem3"), ), Bloc("exit2", // store after call, y must be loaded from a spill location Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"), Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"), Exit("mem5"), ), ) flagalloc(f.f) regalloc(f.f) checkFunc(f.f) // Spill should be moved to exit2. if numSpills(f.blocks["loop1"]) != 0 { t.Errorf("spill present from loop1") } if numSpills(f.blocks["loop2"]) != 0 { t.Errorf("spill present in loop2") } if numSpills(f.blocks["exit1"]) != 0 { t.Errorf("spill present in exit1") } if numSpills(f.blocks["exit2"]) != 1 { t.Errorf("spill missing in exit2") } } func TestSpillMove2(t *testing.T) { c := testConfig(t) f := c.Fun("entry", Bloc("entry", Valu("mem", OpInitMem, types.TypeMem, 0, nil), Valu("x", OpArg, c.config.Types.Int64, 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64)), Valu("p", OpArg, c.config.Types.Int64.PtrTo(), 0, c.Frontend().Auto(src.NoXPos, c.config.Types.Int64.PtrTo())), Valu("a", OpAMD64TESTQ, types.TypeFlags, 0, nil, "x", "x"), Goto("loop1"), ), Bloc("loop1", Valu("y", OpAMD64MULQ, c.config.Types.Int64, 0, nil, "x", "x"), Eq("a", "loop2", "exit1"), ), Bloc("loop2", Eq("a", "loop1", "exit2"), ), Bloc("exit1", // store after call, y must be loaded from a spill location Valu("mem2", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"), Valu("mem3", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem2"), Exit("mem3"), ), Bloc("exit2", // store after call, y must be loaded from a spill location Valu("mem4", OpAMD64CALLstatic, types.TypeMem, 0, AuxCallLSym("_"), "mem"), Valu("mem5", OpAMD64MOVQstore, types.TypeMem, 0, nil, "p", "y", "mem4"), Exit("mem5"), ), ) flagalloc(f.f) regalloc(f.f) checkFunc(f.f) // There should be a spill in loop1, and nowhere else. // TODO: resurrect moving spills out of loops? We could put spills at the start of both exit1 and exit2. if numSpills(f.blocks["loop1"]) != 1 { t.Errorf("spill missing from loop1") } if numSpills(f.blocks["loop2"]) != 0 { t.Errorf("spill present in loop2") } if numSpills(f.blocks["exit1"]) != 0 { t.Errorf("spill present in exit1") } if numSpills(f.blocks["exit2"]) != 0 { t.Errorf("spill present in exit2") } } func numSpills(b *Block) int { n := 0 for _, v := range b.Values { if v.Op == OpStoreReg { n++ } } return n }
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